Gale Fang Magic

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Gale Fang Magic

Post by Wolfe on Sun Aug 03, 2014 5:01 pm

Spell name: Flying Fang
Element: Gale Fang Magic
Rank: 1
MP cost: 10 (20 if Overcharged)/ (5/10 if Sustained)
Effect: Wolfe concentrates his magic into an object, causing it to levitate. He cannot levitate himself with this magic, and cannot levitate objects that are more than 15 feet away. If Wolfe concentrates hard enough he can move the levitated object(s) faster, causing them to hit harder and with more accuracy.

Power: N/A
Speed: *
Area: N/A
Extra: Ranged*, Sustainable*, Overcharge*

Spell name: Wind Blade Barrier
Element: Gale Fang Magic
Rank: 1
MP cost: 10
Effect: Wolfe channels his magic through the lacrima on one of his weapons and causes a burst of wind to form a barrier that absorbs energy and dissipates it, rendering an attack inert. If the attack is too powerful the barrier breaks and Wolfe takes damage. Can be used to bounce energy attack back at his opponent at lower power, though the reflected attack does have piercing properties.

Power: *(**)
Speed: N/A
Area: N/A
Extra: Defending*, Reflective*, Piercing*

Spell name: Everchanging Gale
Element: Gale Fang Magic
Rank: 1
MP cost: 10 (5 to sustain)
Effect: Wolfe charges his sword with wind-elemental magic and releases it in a energy blade like attack. While the attack itself is fairly weak, he can control the blade by moving his sword.

Power: *
Speed: *
Area: N/A
Extra: Ranged*, Sustainable*

Spell name: Vortex Charge
Element: Gale Fang Magic
Rank: 2
MP cost: 15 (30, if overcharged), (8/15 to sustain)
Effect: Wolfe pumps magic into his blade, causing the sword to vibrate fiercely. By charging with the sword forward, he reduces the wind resistance around him at an incredible rate and this enables him to move much faster. To most people slower than Wolfe at this point he seems to be invisible while in motion, but is just moving too fast for their eyes to follow. In this state he takes reduced damage while moving. This high-speed movement technique can be overcharged and by doing so Wolfe leaves gale force winds in his wake when he moves, further reducing the damage he takes while moving.

Power: (****)
Speed: N/A
Area: N/A
Extra: Buff (Speed)*, Targets Self*, Defending*, Sustainable*, Overcharge*

Spell name: Katabatic Drain
Element: Gale Fang Magic
Rank: 3
MP cost: 25
Effect: Wolfe swings his sword downward, causing the air pressure around his opponent to intensify and Spell Binds an attack of lower Rank than this spell, healing Wolfe's HP by the amount of MP it would take to cast the Spell Bound spell. This attack is fairly quick but anyone who moves outside of the pressurized air-zone is not affected.

Power:
Speed: ***
Area:
Extra: Ranged*, Spell Bound*, Healing*, Non-lethal
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Wolfe
Council D
Council D

Posts : 45
Experience : 36
Primary Magic : Gale Fang Magic
Secondary Magic : N/A
Age : 29

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Re: Gale Fang Magic

Post by Maxus on Thu Aug 07, 2014 11:52 pm

Approved.
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Maxus
Admin

Posts : 113
Experience : 122
Secondary Magic : N/A

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