Kiju's starting Key. Clockwerk: Wolf.

Go down

Kiju's starting Key. Clockwerk: Wolf.  Empty Kiju's starting Key. Clockwerk: Wolf.

Post by Kiju Hayasa on Mon Aug 18, 2014 11:47 pm

Spell name: Pass Through the Gate
Element: Special
Rank: Caster’s Rank
MP cost: The rank of the spirit summoned, sustain cost is the same.
Effect: Holding the key of the spirit the summoner wishes to call forth, they issue the words “Awaken, [Summon Name]” calling the spirit from its home in the spirit world. The spirit fights for the summoner and must be sustained for a cost each turn equal to its summoning cost. The spells the spirit uses, however, use the spirits’ own MP, freeing up the wizard’s MP to keep the spirit in the human world.

Cost: Same as buying a spell of that level

Clockwerk: “Wolf”

Kiju's starting Key. Clockwerk: Wolf.  Chara_10

Description: Wolf himself is a gold plated robot with a personality just as golden as his armor is. Knightly, Arrogant, and hilariously protective of others. Wolf himself stands 8 feet tall, and weld's two things of equipment, a sword, and a shield. His other weapons are his fists. He has a single vertical eye slot, which lights up depending on what hes doing. While being idle, its a dim yellow, while curiously observing the area it glows an eerie blue, and while in combat mode it burns a glorious red.

His other more not offensive thing is his cloak made of wolf fur, Gold wolf fur. Wherever the spirit got it, or his robot body is something he rarely talks about.

Health *** *** ***
Celestial Spirit Regenerates 3 * HP per round.
Rank: 3
MP Cost: 25 MP per Post its active.

MP: 150 MP.

[Attributes] 15 points
Power - ****
Agility - **
Toughness - *****
Intelligence - *
Willpower - ***

Sol’s Blade:

Element: Light.
Rank: 1, 4*’s
MP cost: 10 MP, 5 to sustain.
Cooldown 2 Posts..
Effect: Drawing the hilt from within its robot body Wolf creates a blade out of heated energy and the metal scrap from his arm. He then uses this to combat the enemy.

Power: **
Speed: *
Extra: *
A spell lingers after use at a cost of half of the spell's initial MP cost per post. MP cost is rounded up to the nearest whole number.

”Wolves Cloak.:

Element: Light.
Rank: 2, 5*’s
MP cost: 15 MP, 8MP to sustain.
cooldown: 3 Posts.
Effect: Wolf pumps his mana into the air around him, via his golden cloak. Healing himself or an ally.

Power: *
Speed: **
Extra: **
Spell heals instead of doing damage with a potency equal to the spell's power. * can heal minor wounds or fatigue, while ****** can regrow limbs

Lux’s Armor.:

Element: Light.
Rank: 3, 6*’s
MP cost: 25 MP, 13MP To sustain.
Cooldown: 3 Posts.
Effect: Calling upon the metal in his body and the light around him, Wolf creates a suit of armor around his body. This suit made of Magic, and Metal allows him to resist damage as long as its active.

Power: (**)(**)(**)
Speed: **
Extra: ****
Defending x2
Makes spell defense only, but adds ** to the power. May be taken up to two times per spell.
See "Shielding" Below
Targets Self
Spell affects only yourself, but increases its power by **

Last edited by Kiju Hayasa on Tue Aug 19, 2014 12:53 am; edited 2 times in total
Kiju Hayasa
Kiju Hayasa
Fairy Tail C
Fairy Tail C

Posts : 16
Experience : 8
Primary Magic : Celestial Spirit Magic
Secondary Magic : N/A

View user profile

Back to top Go down

Kiju's starting Key. Clockwerk: Wolf.  Empty Re: Kiju's starting Key. Clockwerk: Wolf.

Post by Maxus on Mon Aug 18, 2014 11:55 pm


Posts : 113
Experience : 122
Secondary Magic : N/A

View user profile

Back to top Go down

Back to top

- Similar topics

Permissions in this forum:
You cannot reply to topics in this forum