Kiju's Guide to being a kickass Pirate.

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Kiju's Guide to being a kickass Pirate.

Post by Kiju Hayasa on Thu Aug 21, 2014 7:27 am

Step one, be like me.
Im four feet tall, due to some growth problems.
and my stats would most likely be like this,

Power: *
Toughness: *
Intelligence: ***
Agility: *****
Willpower: *****

You know if stats were a thing. So if your one of those super big beefy dudes, you know the exact opposite of myself. Then you should prolly be alot tougher, but remember intelligence and Willpower. Aint no pirate thats nuffim, ever survived off Brawns without brains. Nor been Chickenshit.

Thats it for step one.
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Kiju Hayasa
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Secondary Magic : N/A

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Re: Kiju's Guide to being a kickass Pirate.

Post by Kiju Hayasa on Thu Aug 21, 2014 7:32 am

Step Two.

Have some good gear. I mean yeah you gotta loot the shit out of things to get enough money to maintain and acquire good loot. But hey, it's whats gonna save your life.

I myself have, to my name;

A single Silver Key, which summons a Clockwerk named "Wolf".
My Standard clothes, Which consist of leggings, a shirt, a skirt.
My Adventurin clothes, which is my coat, a bandana, and a hat.
Not to mention the only thing I grabbed before my crew suddenly disappeared like they were part of a horror movie scenario, My binoculars.

I'd have more, but uh, all my stuff disappeared with my ship.
But yeah, Uh, I suggest having more stuff then I do! Like a gun or something.

END STEP TWO.
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Kiju Hayasa
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Re: Kiju's Guide to being a kickass Pirate.

Post by Kiju Hayasa on Thu Aug 21, 2014 7:36 am

Step Three, Magic.

No seriously, train and develop a strong magical talent. A Pirate aint gonna be worth the ship he sails if he cant beat the tar out of people who dare challange him for his title of captain. However you must lead due to respect, not fear. Fear leading is stupid, causes people to plan backstabbings, and traitorous deeds. Like mutiny.

My type of magic itself is Celestial Wizardry.
I summon things using the power of Celestial Keys.
Which are stupid rare, as well as stupid expensive.
However really useful.

Currently I only have Wolf, my faithful robot butler.
He solves my problems.

If you want to be a kickass pirate, get a kickass magic. I know I myself am going to try to get a bunch of holder equipment so I can juggle spells. Maybe even become a Re-quip mage someday! YOU NEVER KNOW!
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Kiju Hayasa
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Re: Kiju's Guide to being a kickass Pirate.

Post by Kiju Hayasa on Thu Aug 21, 2014 7:46 am

Step three point five.

Always train and keep track of your spells.
Now neccessarily you dont really need to do this.

Take me for example, I cant really train WOLFS spells now can I? And the one thing I can do magically is open a gate so wolf can show up.

Spoiler:
Spell name: Pass Through the Gate
Element: Special
Rank: Caster’s Rank
MP cost: The rank of the spirit summoned, sustain cost is the same.
Effect: Holding the key of the spirit the summoner wishes to call forth, they issue the words “Awaken, [Summon Name]” calling the spirit from its home in the spirit world. The spirit fights for the summoner and must be sustained for a cost each turn equal to its summoning cost. The spells the spirit uses, however, use the spirits’ own MP, freeing up the wizard’s MP to keep the spirit in the human world
cant really train turning a door knob, its...quite simple really. ^^;;

Anyway, Wolf knows a few spells of his own.

A level three spell, called Lux Armor.
Spoiler:
Element: Light.
Rank: 3, 6*’s
MP cost: 25 MP, 13MP To sustain.
Cooldown: 3 Posts.
Effect: Calling upon the metal in his body and the light around him, Wolf creates a suit of armor around his body. This suit made of Magic, and Metal allows him to resist damage as long as its active.

Power: (**)(**)(**)
Speed: **
Area:
Extra: ****
Defending x2
Makes spell defense only, but adds ** to the power. May be taken up to two times per spell.
See "Shielding" Below
Targets Self
Spell affects only yourself, but increases its power by **
Sustained.

A level two spell, called Wolves Cloak.
Spoiler:
Element: Light.
Rank: 2, 5*’s
MP cost: 15 MP, 8MP to sustain.
cooldown: 3 Posts.
Effect: Wolf pumps his mana into the air around him, via his golden cloak. Healing himself or an ally.

Power: *
Speed: **
Area:
Extra: **
Healing
Spell heals instead of doing damage with a potency equal to the spell's power. * can heal minor wounds or fatigue, while ****** can regrow limbs
Sustained.

A level one Spell, called Sol's Blade.
Spoiler:
Element: Light.
Rank: 1, 4*’s
MP cost: 10 MP, 5 to sustain.
Cooldown 2 Posts..
Effect: Drawing the hilt from within its robot body Wolf creates a blade out of heated energy and the metal scrap from his arm. He then uses this to combat the enemy.

Power: **
Speed: *
Area:
Extra: *
Sustained
A spell lingers after use at a cost of half of the spell's initial MP cost per post. MP cost is rounded up to the nearest whole number.

Not only that but he have stats of his own! Because you know even if he is TECHNICALLY the result of a spell he is in a way his own being of existence. Who am I to Judge. And If I get stats so does wolf!

Spoiler:
Health *** *** ***
Celestial Spirit Regenerates 3 * HP per round.
Rank: 3
MP Cost: 25 MP per Post its active.


MP: 150 MP.

[Attributes] 15 points
Power - ****
Agility - **
Toughness - *****
Intelligence - *
Willpower - ***

This is fun.
Anyway, Always remember to rank up your spells, and learn new ones! Remember someday you can develop a natural talent for a second type of magic, I know what im shooting for, do you?

End step three!
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Kiju Hayasa
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Re: Kiju's Guide to being a kickass Pirate.

Post by Kiju Hayasa on Thu Aug 21, 2014 12:43 pm

This page is blank, No idea why, probably because this book isn't done yet.

As for how you got a copy I dont even know.
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