Nine's "Starting" Spells.

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Nine's "Starting" Spells.

Post by Nines on Fri Aug 22, 2014 10:30 pm

Spell name: Special Ability - Requip
Element: Special
Rank: Caster Level
MP cost: Equal to the highest level spell on the holder item (Free to dismiss)
Effect: The caster summons an item to their location, but only if they are able to wield it when summoned. For weapons, this means that the required number of hands must be free. For armor, they must not already have some sort of armor equipped.

Re-equip Speed:
Rank 3 - 2 seconds, Rank 1 = 1 second

Equipment:
”Equipment 1”:

Survival Dagger.

Weapon type: Dagger.
Power:**
Speed:***
Range:*
Durability:****
Description
While not stored in the “Requip Pocket” Of Nines’ making where he keeps his armor and other things, and sheathed on his right shoulder. Nevertheless his knife is just as important as any other of his tools.

Just a simple plain black gripped bladed weapon. Just under a foot and a half long.
”Equipment 2”:

White Glint.

Weapon type Armor.
Power: ***
Durability: ***
Description
A suit of white armor that matches Nines’ left gauntlet perfectly. As such its missing its left gauntlet, pauldron, and a few other bits, and is pretty much the exact suit of armor that the gauntlet he wears is from.

The armor covers all of his body in full plate mail. it has white boots up to his knees, and even greaves to cover his thighs.

Spells:
”Ageis”:

Element: Light.
Rank: 3
MP cost: 25 MP, 13 to Sustain.
cooldown 3 posts.
Effect: Pumping magic through his armor Nines creates an Aura of light around him creating not only a lantern effect, but also a powerful defensive shield.

Power:(**)(**)(**)
Speed: **
Area:
Extra: ****
Defending x2
Makes spell defense only, but adds ** to the power. May be taken up to two times per spell
Radiant
Spell visibly brightens the area for a post, raising the lighting level and making darkness easier to see in
Free to Light Magic
Sustained
A spell lingers after use at a cost of half of the spell's initial MP cost per post. MP cost is rounded up to the nearest whole number.
Targets Self
Spell affects only yourself, but increases its power by **

”Shield”:

Element: Light.
Rank: 2
MP cost: 15 MP. 8 MP to sustain.
Cooldown3 posts.
Effect: 5*’s Nines creates a Shield around a Target he can see, or touch. The shield is Radiant, and last until Nines stops paying for it.

Power: (**)(**)
Speed: **
Area:
Extra: ***
Defending x2
Makes spell defense only, but adds ** to the power. May be taken up to two times per spell
Radiant
Spell visibly brightens the area for a post, raising the lighting level and making darkness easier to see in
Free to Light Magic
Sustained
A spell lingers after use at a cost of half of the spell's initial MP cost per post. MP cost is rounded up to the nearest whole number.

”Searing Blade”:

Element: Fire.
Rank: 1
MP cost: 10
cooldown: 2 posts.
Effect: 4*’s, Using a blade and drawing in the radiant heat in the air, Nine’s swings his blade causing an Arc of flame to harm those close enough.

Power: **
Speed: *
Area: *
Extra:
Burning
Spell is able to afflict the target(s) with burns that can slow/hinder targets through physical pain
Free to Fire Magic users
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Nines
Council C
Council C

Posts : 195
Experience : 200
Primary Magic : Re-equip: The Sentinel
Secondary Magic : N/A
Age : 25

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Re: Nine's "Starting" Spells.

Post by Maxus on Fri Aug 22, 2014 10:40 pm

Approved.
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Maxus
Admin

Posts : 113
Experience : 122
Secondary Magic : N/A

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