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Atrum Furea's Records

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Atrum Furea's Records Empty Atrum Furea's Records

Post by Atrum Furea Wed Jan 22, 2014 6:58 am



Atrum Furea's Records B1ec0010

"Be sure to rampage far into the future, The more you rampage...the stronger you become!"

I'm not good at this sort of thing so I called in a favor, from my brother.  So the set up is all him, all the information checks out as he promised.  Everything after that is my own work.  It should be rather obvious - Atrum Furea

Attributes: "You misunderstand, my body IS a weapon"

physical parameters.:

Power -***  
Agility - **  
Toughness -****  
Intelligence - ***
Willpower -****

"It is wonderful to meet you."
First impressions:

"Well if you insist on getting to know me better, Of course I shall oblige."
The Man's Mindset:

"This is what I do, It is possibly the most fun I have ever had."
The man's profession:

"Stand up!  Fight!  This little bout of our's has only begun!  You and my flames are going to get very Intimate this night!"
The Man's Magic:

"The past is the past what matters is now.
The Man's Past:


This should be all of Atrum's information up to date, there should be a pretty obvious drop in quality from here on out, but 'eh what are you gonna do?- Ater


Last edited by Atrum Furea on Sun Oct 12, 2014 2:21 am; edited 7 times in total
Atrum Furea
Atrum Furea
Fairy Tail C
Fairy Tail C

Posts : 310
Experience : 219
Primary Magic : War Flame Magic
Secondary Magic : N/A
Age : 30

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Post by Atrum Furea Wed Jan 22, 2014 7:00 am

Adventures In Fiore:

1. Dark Trouble at the Bright Festival.
-Well that is what I like to call it, it was simply some dark mage pestering people and hiding children.  He went down easy enough in my opinion, won't be bothering others for a while.


2.  Tension Project.
-Honestly could have used a better name, however this is the story of how I met the Spell Breaker, Kotone Hoshino.  Long story short we had ourselves a decent fight followed by a jail break and a bite to eat.  The Dragon Slayer of Ice is no push over.


3.  Masks and Beasts.
-I met a man of the council and his daughter, although nothing really happened I get the feeling something should have.


4.  Introductions of the Odd Kind.
-This is where I met Matthew, he is a good man though a strange one.  He got lost in the forest for nine years (part of the reason why I call him Nines) and missed out on the Five year war.  The Bar fight was fun.


5.  In transit.
-I meet Zahn Skye, a good man and a good friend, we spar for a bit and then eat a lot, it is a shame we did not get to spend more time together it was a pleasant day.


6. A shadow Heart's Day Off.
-"A day off" Not exactly a day off as it was one of my more stressful days, but I did get to meet Fayte Scarlett who I hope to meet again soon.

7. A Fistful of Reunion.
-Nines came back and we get ourselves into a bit of a scuffle, rather fun all things considered.

8. Fairy Tail's Fall.
-I will find the one who did this. He will suffer for hurting my family. I will never forgive them.

9. Violence Off The Port Bow!
-I am asked by a resident to remove the threat of a group of hooligans causing trouble arround town, it was quite a blast doing so.

10. Right On Time.
-I get caught up in a robbery and manage to stop it before they get away although I do en up more injured than I feel I should have.

11. This was a terribad idea...
-Nines is a Blazing Moron!!

12. The Giant and The Dragon Slayer.
-I meet Kotone again, she certainly has grown since I met her last it was nice to see her again.

13. This is the Law of the Jungle.
-I am not entirely sure everything happened the way I think it did but I discovered a bit more about myself and I plan to use this information.

14. Troubles with The Dark.
-A fledgling group of dark wizards were trying to take advantage of the chaos caused by Shadow heart and the crusaders. A group of us went in to confront them.

15. Denial and Reunion.
-I meet Fayte again just like I had wanted, though I am not sure how to take this second meeting...
Atrum Furea
Atrum Furea
Fairy Tail C
Fairy Tail C

Posts : 310
Experience : 219
Primary Magic : War Flame Magic
Secondary Magic : N/A
Age : 30

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Post by Atrum Furea Sun Oct 12, 2014 2:37 am

Spell Book

War Flame Spells:

Spell name: Furea’s Hand.
Element:Fire
Rank: 3
MP cost:25
Effect: This spell manifests as flames covering Atrum's arm very similar to his mar crash spell the main difference being the power and scale behind it being much larger, the flames spread out from the point of impact and will engulf another person if they venture too close.  Functionally there is no difference between Furea's Hand and Mar's Crash the spell is an impact punch designed to deal the maximum amount of carnage upon it's target unlike the other impact punch which is optimized to shock and stun a single target opening them up for more attacks.  Furea's Hand is meant to finish the fight.

Power:****
Speed:
Area:*
Extra:(Burning*) Detonate*

Spell name: Thunderous Flame
Element:Fire
Rank: 3
MP cost:25
Effect:  The Thunderous Flame spell launches a Bolt of lighting at a target at a blinding speed in close range and hits with enough force to cause muscle deep wounds, and major bruising.  The Spell affects a single target with great force, able to knock the target off their feet.  The spell is flashy in design, Flame copying Lighting has that affect.

Power:***
Speed:**
Area:
Extra:(Burning*) Impact*

Spell name: Furea’s Wrath.
Element:Fire
Rank: 3
MP cost:25
Effect: This spell is a mass of dark red flames expanding out from Atrum’s body, exploding as it hits its targets for extra damage.  This spell give Atrum the appearance of suddenly becoming a tiny star or a sudden wildfire in a small area spreading flames out to hungrily devour all that happens to be too close.

Power:***
Speed:
Area:**
Extra:(Burning*) Detonating*


Spell name: Furea’s Rampage
Element:Fire
Rank: 3
MP cost:25
Effect: A bolt of flame strikes Atrum lighting him ablaze and empowering his natural strength allowing him to surpass his normal limits, the flame aura around him lasts as long as long as the spell in being sustained and makes physical contact with Atrum painful although the spell itself only affects Atrum, the flames are a clear and present threat.

Power:*(**)
Speed:
Area:
Extra:(Burning***) Targets Self* Buff* Sustained*


Spell name: Mar's Crash
Element:Fire
Rank: 2
MP cost:15
Effect: Mar's Crash is a fire spell that cause flames to engulf a body part to be used in close combat.  The effects are devastating, the flaming body part hits hard and detonates on impact causing deep cuts moderate bruising and physical trauma to soft areas.  A spell that relies purely on the speed of the user's body it is basically a slow but powerful attack. The explosion spreads out large enough to engulf another target besides the person the spell hits.

Power:**
Speed:
Area:*
Extra:(Burning*) Detonating* Impact*


Spell name: Furea’s embrace.
Element:Fire
Rank: 2
MP cost:15
Effect: An offensive version of Atrum’s Burning Aura a spell optimized to also deal damage while providing proper warmth and protection from the cold, the strange blue flames seem inviting and pleasant.  At least until someone other than someone resistant to fire touches it when it spreads hungrily to burn and devour those who can not resist.

Power:**
Speed:
Area:*
Extra:(Burning**) Sustained*


Spell name: Burning Aura
Element:Fire
Rank: 1
MP cost:10
Effect: Burning Aura Engulfs the caster in a, you guessed it aura of flame meant to harm those who venture too close, also useful for living in the frozen wastes.

Power:**
Speed:
Area:*
Extra:(Burning*) Sustained*

Spell name: Dancing Flame
Element:Fire
Rank: 1
MP cost:10
Effect: This spell produces small but versatile flame that can serve a number of purposes such as a torch or a light.  When powered up it can serve as a low power cutting torch.  This sell is characterized by the fact that it works like stage magic, flare and show cover up the practicality.

Power:**
Speed:*
Area:
Extra:(Burning*) Overcharge*

Spell name: Furea’s Dance.
Element:Fire
Rank: 1
MP cost:10
Effect: a simple spell that spreads eager flames that spread quickly at the touch of Atrum’s fingers on either hand.  The flames are small to begin with and by themselves do not pack much of a punch but are intended to work together in junction with his other spells to continually keep an opponent on fire for extended periods of time.

Power:**
Speed:
Area:
Extra:(Burning***)
Atrum Furea
Atrum Furea
Fairy Tail C
Fairy Tail C

Posts : 310
Experience : 219
Primary Magic : War Flame Magic
Secondary Magic : N/A
Age : 30

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