Wild Arms Rallands Starters

View previous topic View next topic Go down

Wild Arms Rallands Starters

Post by Roejaster Rallands on Sun Oct 06, 2013 1:40 am

Requip:
Spell name: Special Ability - Requip
Element: Special
Rank: 3
MP cost: 25
Effect: The caster summons an item to their location, but only if they are able to wield it when summoned. For weapons, this means that the required number of hands must be free. For armor, they must not already have some sort of armor equipped.
Under Fire - Black Hawk:
Spell name: Under Fire
Element: Fire
Rank: 1
MP cost:10
Effect: The trigger on the AR 171 Black Hawk is pulled, enacting the Primary Lacrima in the firing pin and letting loose a fully automatic barrage from the assault rifle up to the extent of the clip (30 rounds).

Power: *
Speed: **
Area:
Extra: Ranged
Kick Back - Mercy:
Spell name: Kick Back
Element: Force
Rank: 2
MP cost: 15
Effect: A single overcharged bullet is loosed from the chamber, on contact it blows back the target 20 feet and pushes the wielder 5 feet backwards from the force of the shot.

Power: **
Speed: *
Area:
Extra: Impact, Ranged
Quick Draw - Mercy:
Spell name: Quick Draw
Element: Force
Rank: 3
MP cost: 25
Effect: Quick Draw allows the wielder to fire off all six rounds in the blink of an eye.

Power: **
Speed: ***
Area:
Extra: Ranged

_________________
avatar
Roejaster Rallands
Fairy Tail C
Fairy Tail C

Posts : 101
Experience : 51
Primary Magic : REQUIP:Gunslinger
Secondary Magic : N/A

View user profile

Back to top Go down

Re: Wild Arms Rallands Starters

Post by PatriotArrow on Sun Oct 06, 2013 3:40 pm

These are all great. Approved.
avatar
PatriotArrow
Admin

Posts : 441
Experience : 81
Primary Magic : Admin Magic
Secondary Magic : N/A

View user profile http://fairytailrevolution.forumotion.com

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum