Ren Caverly Spells

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Ren Caverly Spells

Post by Ren Caverly on Mon Mar 03, 2014 8:54 pm

Shadow Stasis:
Spell name: Shadow Stasis
Element: Dark
Rank: 2
MP cost: 15 (30 while using Overcharged)
Effect: The shadows around the user come up, seeming to first obscure the user behind a dark film, and then maintain as a sort of healing dark aura. The spell continues to be a type of dark cocoon until it stops working, slowly fading back inward until it stops completely, at which point the spell slips off and returns to the normal shadow.

Power:*(**)
Speed:0
Area:0
Extra:****

Engulfing(Free for Dark Magic), Target’s Self*, Sustained*, Overcharged*, Healing*

Shadow Hand:
Spell name: Shadow Hand
Element:Dark
Rank: 2
MP cost: 15 (30 while using Overcharged)
Effect: The spell is works as an extension of the users shadow, or any other shadow they chose to control. The shadow extends as much as is necessary, within reason, and moves to manipulate forces around it. It cannot be used to harm others, except indirectly, via perhaps pushing something onto or against someone else. It can manipulates the objects around it as if it could push, pull, or grab them.

Power:*
Speed:*
Area:0
Extra:***

Engulfing(Free for Dark Magic), Nonlethal(Free), Impact*, Overcharged*, Ranged*.

Shadow Shield:
Spell name: Shadow Shield
Element: Dark
Rank: 1
MP cost: 10
Effect: When the user wishes to shield themselves, an aura of shadows converges in front of them, fluctuating and generally appearing to have a life of its own while it blocks oncoming attacks.

Power:*(****)
Speed:0
Area:0
Extra:***

Engulfing(Free for Dark Magic), Defending**, Targets Self*

Shadow Veil:
Spell name: Shadow Veil
Element: Dark
Rank: 1
MP cost: 10
Effect: The user is immediately engulfed in shadows and then appears to be lost in the darkness.

Power:*(**)
Speed:0
Area:0
Extra:***

Engulfing(Free for Dark Magic), Targets Self*, Sustained*, Cloaking*

Shadow Gauntlet:
Spell name: Shadow Gauntlet
Element: Dark
Rank: 1
MP cost: 10
Effect:  A shadow forms around the arm of the user like a gauntlet. The force of the magic is used to strike opponents, but this must be used in direct contact. The force used against the shadow gauntlet is reflected back in part, and also physically propels opposition backwards away from it.

Power:0(**)
Speed:0
Area:0
Extra:****

Engulfing(Free for Dark Magic), Defending*, Reflective**, Impact*


Last edited by Ren Caverly on Wed Mar 05, 2014 3:48 pm; edited 3 times in total

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Ren Caverly
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Re: Ren Caverly Spells

Post by Guest on Tue Mar 04, 2014 10:53 am

Here I shall grade these briefly. Spell by spell here we go.

First a general statement for most spells. MP Cost for your spells with overcharged should say their overcharged price which is double the normal amount. Also whenever extras place stars into a particular attribute, i.e defending puts two stars into power and overcharged puts one star into each Area, Speed, and Power, please place these additional stars in parenthesis on the proper attribute. Thanks.


Shadow Stasis~ Your effect for this spell is amazing honestly, just like it is for the rest of your spells, however the vagueness there would make it perfect for holder spells, and you are a caster. Mention somewhere in the description that it i dunno heals you. Also a minor note which I am currently working with. Targets Self fantastic. However when ya mix it with Overcharged you are losing part of the potential that overcharged allows by allowing this spell to heal another person as well. Just thought I would say something.

Shadow Hand~ Make the generic changes I already stated, the ones about overcharged costs and such, and this spell is golden.

Shadow Shield~ See Shadow Hand

Shadow Veil~ That is probably one of the shortest effects I have seen. Yet it works...

Shadow Gauntlet~ Okay in your effect you state "The force of the magic is used to strike opponents, but this must be used in direct contact". From this it is my understanding this is meant to be an attack based spell, as such defending cannot be used. However, if you want to use defending that is fine. What you can do is reword the effect to state that you punch oncoming spells to defend against them and the punch can reflect back some of the damage. Now doing this you wouldn't need impact honestly. So I am unsure of what you were wanting.


Anyways I think that is all the time I have for now. If you have any questions feel free to ask me.

Bump when edits are made~

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Re: Ren Caverly Spells

Post by PatriotArrow on Wed Mar 05, 2014 3:51 pm

Approved. Have fun~
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Re: Ren Caverly Spells

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