Ambrose Wilder's Spells

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Ambrose Wilder's Spells

Post by Ambrose Wilder on Sat Apr 05, 2014 1:59 am

Power Strike:
Spell name: Power Strike
Element: N/A
Rank: 3
MP cost: 25 MP
Effect: This is a very specific, but deceptively simple spell.  In combination with other spells it is a force to drive home the power of the caster. The caster’s fists appear to flicker slightly with flames. The magic does not expand farther than about an inch from the caster’s hands. A close miss will still connect the impact to the target, sending it backwards and touching it with the burn. A direct hit additionally hits the target with all the power of the spell, in addition to any actual strength from the caster’s natural power.

Power:***
Speed: 0
Area: 0
Extra:***
Piercing, Impact, Burning

Thick Skin:
Spell name: Thick Skin
Element: N/A
Rank: 2
MP cost: 15 MP
Effect: The caster’s skin crystalizes slightly for a moment, then the affect becomes indistinguishable. This spell only affects the caster, and cannot cause harm. It is merely a shield type of attack, coating the entire body of the caster and providing a strong shield if it can be sustained for long. It recharges a small amount of power over time.

Power: (******)
Speed: *
Area: 0
Extra:****
Nonlethal(Free), Defending**, Sustained, Targets Self

Power Up:
Spell name: Power Up
Element: N/A
Rank: 1
MP cost: 10 MP
Effect: A basic buffing spell. There is almost no visible change when casting this spell. The iris of the caster’s eyes flash a different color depending on what attribute the buff is affecting. Red, Purple, Orange, Silver or Black, for the corresponding Power, Agility, Toughness, Intelligence, or Willpower. Although the spell itself is not powerful, it gives a helpful boost to whichever attribute is needed at the time.

Power: *(**)
Speed: 0
Area: 0
Extra: ***
Buff, Sustained, Targets Self

Long Jump:
Spell name: Long Jump
Element: N/A
Rank: 1
MP cost: 10 MP
Effect: A straightforward body magic spell. The magical power is pushed through the feet so that the caster can spring away, either up or in whatever direction the caster is primarily jumping. The impact spell pushes a force away, but combined with nonlethal it pushes the caster back, nonviolently. The additional speed of course increases the caster’s natural speed, and the power makes the jump even farther. In effect it is a powerful spring jump for evasion purposes, or pursuit if used in that way.

Power: **
Speed: *
Area: 0
Extra: *
Impact, Nonlethal(Free)

Binding Strike:
Spell name: Binding Strike
Element: N/A
Rank: 1
MP cost: 10 MP
Effect: This spell uses conflicting powers together. The color drains from the hand when this spell is activated, as if the blood had drained away, but this only lasts a moment. The Spell Bound power of this spell traps the magic of an opponent for a time depending on the power of spell. The spell also delivers a paralyzing effect that lasts half the time of the magic bind. Normally the bind is damaging, but couples with the nonlethal effect it is able to bind without harm, allowing it to also bind the use of the magic and physical.

Power: **
Speed: 0
Area: 0
Extra: **
Binding Spell, Nonlethal(Free), Spell Bound,

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Ambrose Wilder
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Posts : 147
Experience : 198
Primary Magic : Body Magic
Secondary Magic : N/A

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Re: Ambrose Wilder's Spells

Post by PatriotArrow on Mon Apr 07, 2014 12:40 am

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