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Kaito's Pugilism Magic

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Kaito's Pugilism Magic Empty Kaito's Pugilism Magic

Post by Comet-kun Wed Feb 12, 2014 8:20 pm

Spell name: Heki [Burst]
Element: -
Rank: 1
MP cost: 4 (6 with Pentagram)
Effect: A skill that Kaito learned after practicing and training his "Pugilism Magic". It is a skill that allows the user to momentarily boost the power of a punch much greater than the users own normal punching power. Doing so allows even someone with low physical force to be capable of "denting" an opponent in question. The mechanics of the skill work as this: By striking outward with the fist, using the same mechanics as the text-book "boxing punch", the user waits for the impact point which allows them to boost the force of the strike many times over.

What is great about this skill is that it can be infused with any of the four basic punches, and also be done through consecutive use. The user also gains the ability to release a pentagram to increase the speed of a punch done through this power. When doing so, this technique "breaks" the pentagram, giving a greater amount of speed to the strike (since this can also be done from any angle). The visual of the pentagram breaking, often looks similar to luminescent air burst around the fist.

Power: **
Speed: None (*** - If Pentagram is Activated)
Area: None
Extra: This skill makes up for the weakness that is Kaito's physical strength (that is even less than your normal persons), thus is more technical than your average punch. It also induces "Impact", when used against an opponent due to the release of magical power on contact.

Spell name: Akuseru Futtowāku [Accel Footwork]
Element: -
Rank: 1
MP cost: 8
Effect: A technique that uses the footwork of Kaito, and advances it to "superhuman" heights. By interlocking magical energy and clustering it within the joints of the legs (knees, hips, and ankles) the user is capable of cushioning the impact that movement has on the body. In doing so, the user is capable of moving at higher speeds in range of movements, accelerating the body with an intense amount of twisting and turning relative to their base speed.

The user moves at such a high rate of speed that they seemingly disappear around the battlefield for an instant. This skill also allows for a movement of 180 degrees (meaning they can move anywhere so long as its across the ground). The technique has its disadvantages, however.

For instance the impact on the legs is great, the fact that one needs magical power in order to contain the forces that the body moves showcases that this speed shouldn't be done so naturally, thus this skill needs three cool-down posts to be done once more due to the exertion on the legs. Secondly, the cushion of magical energy only lasts for a moments time and their is only a certain amount of distance Kaito can travel within this period of time which is 9 meters (about 30 feet) in range.

Power: None.
Speed: ****
Area: None.
Extra: This skill only works with the legs, moving them at high-speeds with the footwork gained in training pugilism. It can also be employed with other techniques for a combination of techniques.

Spell name: Heki Kauntā [Burst Counter]
Element: -
Rank: 1
MP cost: 12
Effect: An incredibly powerful technique, that uses the pugilism technique of the "counter" a skill that strikes an opponent when they least expect it. With this technique as the staple of Kaito's combat style, it is considered his own "signature" technique. A counter relies on incredible reflexes, timing, and skill to be effective; which Kaito has molded in becoming his best move since he started training in the "Pugilism" style. As a result, he has a great deal of reliance on it to do tremendous damage, due to his low physical strength.

The mechanics of a counter are to use that opponents own strength against them, or their own inability to "keep-up" with the reflexes placed on them by the counter's punching speed. Kaito created a specialty in this counter, by combining the fundamentals of "Heki" and using the Kentou Pentagram Seal as a short buff that forms right on the extension of the punch which creates a luminescent air burst, he can increase the destructive potential and the speed within the counter making it more deadly as a result.

However, this can be used against the one employing the counter as well. If an opponent uses an attack that is faster or catches Kaito off-guard, he will be hit with the damage he himself used for the counter meaning the force is transferred to his own body. This makes countering very risky, and thus of a "high-risk, high reward" variety of techniques. That's why his timing and skill in boxing is so important.

Power: ***
Speed: ****
Area: None.
Extra: Usually the mechanics of a counter, are to use the opponents own power against them; however because of this system, that can't really be done. However, understand that counters are made to use the power of the opponent with the users own power to amplify its strength.

Just as "Heki", this technique employs "Impact" but to a higher degree.

Comet-kun
Lamia Scale D
Lamia Scale D

Posts : 2
Experience : 0
Secondary Magic : N/A

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Kaito's Pugilism Magic Empty Re: Kaito's Pugilism Magic

Post by Guest Tue Feb 18, 2014 6:00 am

Are you ready for these spells to become graded? I do not see WIP in the title, yet you do not have all five of your spells...

Just let me know when you are really done, if you already are not, and I will grade these spells.

Guest
Guest


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