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Zeal spell directory

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Zeal spell directory Empty Zeal spell directory

Post by Lucy Lionheart Tue Apr 29, 2014 6:14 pm

Magic: Zeal Magic
Caster or Holder: [/b] Caster.
Description: Zeal magic is said to be distantly related to light magic it is a type of caster magic that use psychical energy from every cell in the body and spiritual energy gained from the mind, once the energy is molded it can be channeled through her body which is circulatory to the blood system making her blood a little unusual. This type of caster magic allows Lucy to use her in a combination of ways she can do concussive attacks that can do blunt force trauma, internal damage even attacks that pierce the skin, it could be defensive spells like creating a bright light to blind the foes, or creating shields, to supplement attacks to boost ones psychical strength or speed.

Strengths:
Zeal magic allows the user to become sensitive to magical energy, meaning that they can sense the level of a person’s magical energy level and sense magical energy within the environment.


Weaknesses: Time is usually a crucial factor in Lucy’s spells, smaller spells don’t really require much time for the spell to be launched while bigger spells and stronger spells require time for Lucy to mold the energy that she needs for the spell, the bigger spells also require a cool down time the stronger they are the more time lucy need before she can replenish her energy to use it again.

Spell name: Fairy Dust
Element: Normal
Rank: 1
MP cost: 10
Effect: Being a Zeal mage, Lucy has the natural ability to sense magical energy of another wizard. Lucy came up with a spell that locks onto the life force of her target and homes in on it. Lucy unleashes multiple dust like magical energy in different colors that stick form together to make a swarm of magical energy dust. The dust is glittering and changing colors frequently as it homes in towards the opponent, the length of the swarm of dust is 1 foot in diameter each dust particle is the size of 30cm once the attack hits, it causes damage to the area of impact that leaves a minor bruise in the shape of the Fairy tail symbol.

Power: *
Speed: **
Area: *
Extra: Minor damage & bruise in the shape of the fairy tail crest

Spell name: Fairy Sphere
Element: Normal
Rank: 1
MP cost: 10
Effect: A Evasive spell Lucy created to help her flee from others, by messing with their eye sight. Lucy forms a sphere of pure magical energy and throws it into the air or at her foe, the sphere expands and detonates causing a bright explosion of white light from around Lucy. Because this spell is only a rank 1 spell it doesn't fully blind the target, it only creates a disruption in the foe's depth perception where they will see triple of of everything

Power:*
Speed:*
Area:**
Extra: impares the foe’s vision creating three of everything


Spell name: Fary shell
Element: Normal
Rank: 1
MP cost:10
Effect: Lucy gathers the magical energy within her body and as she spins her body she is able to expell magical energy that is unleashed it creates a rotating shield that makes the spell rotate around her shield and redirect it at her foe,

Power:**
Speed:*
Area:*
Extra: A defensive spell that reflects 1 lvl 1 spell successfully anything will break the shell


Spell name: Fairy Shuriken
Element: Normal
Rank: 2
MP cost: 15
Effect: a spell Lucy developed to cause some damage, She raises her arm over her head and Forms a sphere of magical energy in the palm of her hand with dust like particles spin around the sphere in a circle while it's spinning the sphere develops four large points that makes the sphere appear like a shuriken to which she then throws at her target to which it follows them until impact which will leave blunt damage on area of impact, Lucy is only able to throw 1 fairy shuriken at this time per use.

Power: **
Speed: **
Area:*
Extra: Leaves blunt damage on area of impact

Spell name: Fairy Kaioken
Element: Normal
Rank: 3
MP cost: 25
Effect: A spell that has been deemed as forbidden due to the fact it’s a double edged sword, that leaves Lucy vulnerable after use. Lucy unleashes a massive amount of magical energy and channels it into her body amplifying her physical strength and speed for a period of 4 turns, but after the 4th turn the kaioken ends and Lucy strength and speed are halved 4 turns

Power: ***
Speed:***
Area:
Extra: A buffing spell, speed & physical strength increased for 4 turns and then halved the next 4 turns

Lucy Lionheart
Fairy Tail C
Fairy Tail C

Posts : 4
Experience : 1
Primary Magic : Zeal Magic
Secondary Magic : N/A

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Zeal spell directory Empty Re: Zeal spell directory

Post by Tatsuma Tue Apr 29, 2014 7:27 pm

As I tend to do I shall comment on the spells going in the order that you have them:

Let's start with the strengths- becoming sensitive to magical energy would be in specific spell effect so if you're rping your character and someone goes to sneak up on her, unless you have a spell that says otherwise you shouldn't just be able to sense their magical energy to make that impossible, nor should she be able to automatically detect someone using their invisibility magic or cloaking because of that unless you make a spell to support that claim which you have not yet done.

moving on:
Fairy dust- having a spell lock onto the life force of a target is fine, but the rest of the spell effect as it is described is not. Also the number of stars you have in area only allows the spell to target two people at maximum. For the effect you could have a cloud if you took a spell effect such as "cone" or "radius boost" but as it stands you can have the cloud as long as it's only going to affect two people or less.
Nextly the "Extra" part of the spell stats is for spell effects. The link you were provided with holds the possible extra effects that you can take to give you effects on your spells such as a bigger radius or special effects. The descriptors you have here would go in the "effect" section of the spell.
Other than that the number of *'s that you have for the spell looks fine.


Nextly:
Fairy Sphere- again the descriptor you have in the "extra" section would go in the "effect" section of the spell. In addition, what you do have in the "effect" section of the spell describes things differently than what you have for the extras in the spell. In this case I will give you an example.

power:*
speed:*
area:
extra: blinding, ranged

As you can see it is very difficult to pack that many effects into a spell at level one. The way I have it set up here now will launch a slow moving projection that will blind only one target. In addition the brilliant light description that you made will require the "radiant" extra, which would be free if your spells were light based.

Next:
Fairy Shell- This spell is fairly well done but the same problem exists here for the "extra" section which should be in the "effect" part of the spell. You can actually make this more powerful than you have it right now if you'd like, but it would require you to use the "extras" in the "magic creation" thread.


I would suggest reading the whole magic creation post to gain a better understanding of these things.

Next: Fairy Shuriken- same thing about the entry you have in 'extra" being in the wrong place, but you would need the "ranged" extra to make it a ranged spell. Other than that this is fine.

Next: Fairy Kaioken- you have the 6*'s aligned but you would need to use extras such as "buff" in order to use the power in the spell set to buff it. In addition buff would only allow you to buff one stat so power, or agility, or toughness, or willpower, or intelligence- but only one. In addition there is no default turn length so the spells would have to be extended using the "Lingering" extra or but using the "sustained" extra which would allow you to continue using it as long as you pay the "sustain cost"


As you can see, most of the corrections can be addressed and explained through the Magic Creation topic. Please reference that and then bump to let me know when you've made your changes and I or another staff member will give it a second look.
Tatsuma
Tatsuma
Fairy Tail B
Fairy Tail B

Posts : 585
Experience : 436
Primary Magic : Lightning Dragon Slayer
Secondary Magic : Void Magic
Age : 35

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