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Nero Yamazaki [READY!] Again

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Nero Yamazaki [READY!] Again Empty Nero Yamazaki [READY!] Again

Post by Nero Yamazaki Wed Oct 15, 2014 3:18 pm

Nero Yamazki

Nero Yamazaki [READY!] Again 1381379-bigthumbnail 

[Attributes] (Insert *'s in each category using the guidelines in the attribute topic)
Power -
Agility - ☆☆☆☆☆
Toughness -
Intelligence - ☆☆☆☆
Willpower - ☆☆☆☆

[Basic Information]
Full Name: Nero Yamazaki
Alias(es): Joker, Void
Gender: Male
Age: 17
Birthday: August 14th
Sexuality: Straight

[Characteristics]
Height: 5'10"
Weight: 155 lbs.
Hair: Primarily Blood Red with Snow White Highlights
Eyes: Venom Green

General Appearance: Nero Yamazaki, a person who likes to wear mainly black clothing to ensue a more or less intimidating presence. Not by his physical appearance, but to let people know of his Alias right when they see him carrying a card in his right hand, his hairstyle is how the Face Claim proclaims it to be, though colored in Bloody Red with Snow White Highlights as if to silently say that he is innocent and caring. Athletically Toned so that his body even though is scrawny, can at least pull off a couple of athletic feats. Nero usually wears a Black Light Leather Jacket with a Red Shirt underneath with some Ripped Black Jeans to add a more street appearance to his persona.

Personality: Nero is usually calm, calculative, smart and very flexible in terms of normal personality. Most times you would see Nero playing Vanguard with random people in the city because he often prepares for local tournaments and loves to think of different strategies that can often relate into real life situations. Loving and caring to those dear to him, comrades and family alike, he will often put himself at risk of danger to protect those people he cares deeply for. Defiant and very hardheaded, it can also be some terms that also set Nero apart from many others since it actually can be both good and bad which naturally depends on the current situation at hand. However, even Nero has his own dark side that he doesn't like to show others, simply because it's the complete opposite of his natural self.

The moment Nero happens to be forced into using his family's forbidden spell, his persona changes dramatically. Instead of the loving, caring and sweet Nero everybody once knew, has just vanished into thin air. Nero's eyes now have a Dark Yellow aura on them while his facial expressions turn much darker and merciless while at the same time adding some red markings under his eyes, he becomes very blunt, and doesn't care about anybody else at hand except if it happens to be people from his guild, it's as if Nero has blanked out and sets his sight towards solely finishing the task at hand. Dangerous and merciless, that is what Nero turns into when he enter's the "Reversed" State due to the forbidden spell of his family.

Likes:

  • Cards/Card Games in General
  • Music
  • Thinking in Dangerous Situations

Dislikes: 

  • Arrogant People
  • Polar Opposite's of himself
  • Weak-Minded individuals

Motivations:

  • Finding his long lost sister: Yuki Yamazki
  • Protecting his dying Comrades

Fears: 

  • Betrayal from anybody
  • Extremely Lengthy Heights [Say 500 meters in the Air at least]
  • Losing another Family Member [mainly a Guild Member]


[Life]
Occupation: Guild Mage
Family: Father, Mother and Two Siblings [One Brother and Sister], the mother and father are deceased, so is the brother, only the Sister's current status is unknown.
Medical Conditions: N/A
Pets: At home, his family once owned an oversized Komodo Dragon.
Hometown: The Guild
Secrets: 

  • Secretly doesn't like to be alone
  • Has a Crush on a certain somebody in the Guild [We'll figure it out as time passes in the RP]


History:

[Guild & Magic]
Guild: Fairy Tail
Guild Tattoo: On the Right Side of his Neck, colored Cloudy Grey.

Magic: Joker's Magic
Caster or Holder: Holder-Type Magic
Description: Similar to Card Magic itself, it is a type of Magic that revolves around the use of Magic and actual Normal Cards for various effects, such as creating biotic and abiotic effects. Nero's cards are more often used in an Offensive Manner that seem to carry a tactician-like mindset behind it all but can also be utilized in a sort of Defensive Way as well. For the most part, Nero is seen using the cards as a Long Range Projectile that essentially cuts through most if not everything in its path, almost all of the cards by themselves have very powerful individual effects and are rarely combined to make stronger spells simply due to the potential of them destroying a large portion of the battlefield.

However, when Nero ends up using the Forbidden Spell from his Family, the Normal Cards which he carries can be turned into reality and as such, carries mainly Cards of a new Game that happens to be rising to either apply, summon or activate effects. Should Nero summon a powerful beast from his cards, he can only maintain that creature for a Maximum of 5 Posts due to how powerful they naturally are. Many effects such as boosting and destroying things from his Normal Cards also take manifestation and are essentially amplified to a very high degree. However, even without using the Forbidden Spell, Nero is still capable of using his Normal Cards in combat, just that they aren't amplified as much and can only summon weaker creatures to aid him in combat.

Strengths: Versatile, Nero is capable of using many individual card effects to very powerful lengths and essentially only uses a mixture of them when he's out in a very open field. The cards can be turned into Close Range and Mid/Long Range Projectiles to essentially turn the tide of a battle depending on the current situation. Joker's Magic also has the potential to set traps in small quantity but produce a mass destruction effect when triggered upon stepping or when a certain spell is used.

Weaknesses: The irony of Joker's Magic is that with it's Forbidden Spell, it essentially can drain a vast majority of Nero's Magic Supply. It is a Forbidden Spell to use mainly towards the late end of the fight, or in desperate situations to save a comrades life. Also, if enough cards are used and Nero isn't thinking strategically, his attacks and traps as well as patterns could eventually become predictable and will have little to no effect then against the opponent at hand.

RP Sample:

Username: AncientHalo

Face Claim: Shin [Amnesia]

Extra: 


Last edited by AncientHalo on Sat Oct 18, 2014 11:35 am; edited 12 times in total
Nero Yamazaki
Nero Yamazaki
Fairy Tail D
Fairy Tail D

Posts : 18
Experience : 11
Primary Magic : Joker's Magic
Secondary Magic : N/A
Age : 28

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Post by Nero Yamazaki Thu Oct 16, 2014 12:18 pm

Just to Bump for now and hopefully get my RPC Accepted :3
Nero Yamazaki
Nero Yamazaki
Fairy Tail D
Fairy Tail D

Posts : 18
Experience : 11
Primary Magic : Joker's Magic
Secondary Magic : N/A
Age : 28

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Post by Maxus Thu Oct 16, 2014 8:28 pm

So, I cannot approve this app as it stands.

This universe is a post war setting. So card games aren't on the minds of very many people around Fiore. Also, real life card games don't apply here since they don't actually exist in this setting. You can make up one and it can just be starting to take off, but keep that in mind.

Also, in characterly speaking the FTGM most likely won't pick someone who can 180 flip to being evil as the Ace of Fairy Tail. You're basically assuming a 2nd in command position. Which infers the responsibilities of upholding that guild's rules and beliefs. If you suddenly go evil and start murder facing/committing heinous acts, you're not doing that. And the GM characters only pick an ace after thorough testing, so it would be difficult to keep a secret. And you'd likely lose your position the first time it happened.

This thread Details how to become an ace.
Maxus
Maxus
Admin

Posts : 113
Experience : 122
Secondary Magic : N/A

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Post by Nero Yamazaki Fri Oct 17, 2014 9:42 am

Okay, I'll change it up I guess, but meh, I'll get rid of the 2nd personality I guess, it was just an idea I had for my RPC in general.

Post war, ehhh, I guess I need to change the History Up then, completely >.< Well, I can at least take off the entire going evil thing, he still will have a personality shift but nothing serious enough to go into the Dark Side.

Thanks for the Input though
Nero Yamazaki
Nero Yamazaki
Fairy Tail D
Fairy Tail D

Posts : 18
Experience : 11
Primary Magic : Joker's Magic
Secondary Magic : N/A
Age : 28

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Post by Nero Yamazaki Sat Oct 18, 2014 11:22 am

I guess bump, since I fixed it up :/
Nero Yamazaki
Nero Yamazaki
Fairy Tail D
Fairy Tail D

Posts : 18
Experience : 11
Primary Magic : Joker's Magic
Secondary Magic : N/A
Age : 28

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Post by Maxus Sat Oct 18, 2014 11:42 am

And you're good to go.
Maxus
Maxus
Admin

Posts : 113
Experience : 122
Secondary Magic : N/A

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