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Errant Blackmoon

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Errant Blackmoon Empty Errant Blackmoon

Post by Malak Sat Jan 17, 2015 9:52 am

ERRANT BLACKMOON

Errant Blackmoon Pete1

[Attributes] 18
Power - ****
Agility - ****
Toughness - ****
Intelligence - ***
Willpower -***

[Basic Information]
Full Name: Errant Blackmoon
Alias(es): Jazz
Gender: Male
Age: 23
Birthday: June 6th
Sexuality: Heterosexual

[Characteristics]
Height: 5’10
Weight: 154 lbs
Hair: Blonde
Eyes: Brown

General Appearance: Errant has dirty blonde hair, brown eyes and suntanned skin. His hands are weathered callused from his time spent on the ship. Errant wears a variety of outfits, whatever that’s on hand and comfortable, however his favorite is a black T with dark denim jeans, and grey shoes. Wherever he goes he always has his sunglasses with him if he is not wearing them, then they are somewhere on his body. Other options include a variety of cardigans, sweaters, and the like. Errant also wears a black ring on his right forefinger and a silver ring on his left thumb, along with a mala prayer bracelet, though this is merely an aesthetic choice, not one signifying a religion as Errant does not have a designated belief.

Personality: Errant is quite confident, often on the boarder of arrogance, though that has pulled him through many a tough time. He is adventurous, curious, and ever the opportunist. His training has taught him to be fearless in terms of heights, water and other such things. However Errant enjoys deceiving individuals who he deems unworthy of honesty. How he judges who is worthy is based on his first interactions with the person in question. He has quite the wanderlust, though this may be a result of traveling the sea’s as a child on a ship crewed by nothing other than adult’s who were, as it were, quite crude with him. As a result of his upbringing, Errant is fiercely loyal to those who earn his friendship. This loyalty has often gotten him in to many tight spots, though he never demanded the same in response, as he considered this the duty of a friend.

Errant’s attitude changes in that of a battle, he becomes cold, calculating, and will do most anything to make sure he survives. He personally dislikes battle, but to those around him say that he thrives in it. It’s as though he becomes a different person all together, that once friendly and mischievous grin gone. In its place is a grim mask that promises no mercy for those that stand in his place.
Likes:
Deception-Errant does not necessarily enjoy the outcome of the deception, but he does in fact enjoy the ACT of it. The feeling of getting away with something right under someone’s nose, the thrill of staring them strait in the face as you lie and the see nothing. He doesn’t try to harm people with it, though if he is unable to pay for his needs legitimately, he will resort to conning a passer by. It’s a shady way to make a living, but if he has no choice, he will do what ever is necessary to survive.

Sailing-Being raised on a ship tends to mean that one develops a taste for sailing. Errant started in the crows nest, his keen eyes and his natural sense of balance allowed him to perform his assigned tasks with relative ease and he quickly moved to learn from each member to learn their job. Errant dreams of owning his own ship one day, a large ship, one that would make his old captain red with envy (Or sunburn, whatever worked, Errant isn’t to picky) and once again sailing the open seas. Hell, if Errant had his way, he would indeed be the envy of the entire sea.

Adventures-Errant enjoys going to new places and learning new things. His time as a sailor filled him with an insatiable wanderlust, and so it is not unusual for him to be gone for several months at a time. Errant joined Blue Pegasus as a way to obtain money and friends, friends who enjoyed the glamour of going on adventures and spreading their names far and wide. Though despite joining a guild, he holds no loyalty to the name, just the people in it, and as a result Errant is more than willing to work with individuals from different guilds.

Dislikes:
Dark Guilds-Errant dislikes harming others unnecessarily and as such he believes the dark guilds do this far to excessively. Though he may dislike Dark Guilds, he bears no grudge toward the individuals in them, up until he witnesses them perform actions that harm those who do not need to be harmed.

Harming Children-Though he dislikes harming people in general, adults who can fend for themselves are fair game, CHILDREN on the other hand are off limits to him, Errant has been known to sustain heavy injury for the sake of protecting a child. Those who intend to harm children get absolutely no mercy from him, none.

Immensely Rude People- Though this may be a bit hypocritical, Errant dislikes people who are just generally unpleasant. He might be a bit of smart ass; he does in fact try to be pleasant when around others. Those who are just pompous and look down on others just really gets under his skin.

Motivations:
Friends- Errant enjoys meeting new people and strives to make as many friends as he possibly can. As such, he willingly adventures to several different places to experience its culture and people.

Ship-As mentioned before, Errant intends to own his own ship one day. This goal requires an extensive amount of resources, as he needs to get himself a ship and acquire a group of like minded, trustworthy individuals to crew it.

Fears:
Monophobia-As Errant was raised around an enormous amount of people, most of which he considered friends, he developed Monophobia, the fear of being alone.

Claustrophobia-Being raised on the open seas has caused Errant to develop Claustrophobia, the fear of confined spaces.

[Life]
Occupation: Guild Mage/Designated Sailor
Family: No family, or all of the family, Errant considers the Crew of the Fortunes Folly his family.
Medical Conditions: None to speak of.
Pets: When Errant moved to land, his captain got him a Hawk which he named Serena.Errant Blackmoon Red-shouldered-hawk-11a
Hometown: The Fortunes Folly (The Ship he was raised on)
Secrets: That the Fortunes Folly was, in fact, a pirate vessel.

[spoiler="History"] Errant born in Hargeon town, however when Errant was eleven years old, his parents were killed by Dark Guild members for an artifact that they were guarding (Though this is unknown to Errant himself). As an orphan, Errant lived on the streets for seven months before secretly stowing away on a ship that had pulled into port. After two days the ship left and Errant had to steal what food he could while remaining unseen, he stayed below deck during the day (A difficult task when his belly seemed to be eating Errant himself), but when night fell he ventured forth under the cover of darkness, to steal what food he could as well as to see what the sea was like. The sights he saw were marvelous, the stars shining, the feel of the wind brushing his unkempt hair aside, and the smell of salt wafting in on the breeze as it past him by. This, to Errant at least, must have been what true freedom was.

Errant fell in love with the starry sky that night; he was hooked on it, that feeling of leaving the city that had caused him much pain behind him and not even looking back. Two nights later he mustered the courage he needed to attempt climb the main sail to the crows nest. High above the ship the wind blew fiercely and threatened to rip him away from the wood he clung to, but still he climbed. Errant kept on climbing until he reached the lip of the crows nest, which, much to his surprise, did not contain a nest of crows, but held a strange cone shaped protrusion and a slender pole that the flag was attached to. So, Errant sat down on the lip of platform, and stared out across the ocean in wonder, the feeling of being free filled him once more and he let out a sigh of relief.

Errant’s thoughts were interrupted by a rough voice behind him saying “Enjoy da sea, do ya boy?” Errant froze in place, he stopped breathing, and when he finally turned around he found two eyes and a shady figure staring right back. Errant dropped from where he was sitting and started climbing down as fast as possible, hearing “Whoa dere boy, where d’ya think yur goin’ eh?” in spite of the voice, he kept climbing, trying to get away before they could catch him and throw him over board.

Errant was about ten feet above the deck when he heard the man right above him, so he did the first thing that came to mind… he dropped… he landed hard but Errant had to keep going, had to make it to a place where he could hide. Unfortunately the man dropped right behind him and grabbed him by the scruff off his neck and started dragging him off towards the Captains quarters. As the man walked, Errant fought frantically to get out of his vice like grip, he even tried kicking him as hard as he could. “Hahaha, Yur’ a fiery one, I’ll give ya that!” the main laughed as he continued down the hall way before stopping in font of a door and knocking with his free hand.

“Who is it?!” Came a drowsy, slightly irritated, feminine voice from inside to room.

“Its Johnson capn’, I found us a stowaway.” Johnson called back.

“Throw em’ over board and be done with it.” The captain shouted back.

“Wait! Don’t!” Errant cried as he started wiggling with all the might he could muster.

“Oh… ya’ll wish ya hadn’t done that…” Johnson mumbled with a smile. Errant heard footsteps and the door was thrown wide to reveal a slim young woman with scarlet red hair, sun tanned skin, and rather… uh… wide tracks of land… in a loose white shirt and brown pants.

“Don’t throw me overboard! Please!” pleaded Errant. The captain stared at him for a good minute before nodding to Johnson, who immediately dropped Errant on to the floor with a dull thud.

“Oh? And where would you like passage to then rat?” Asked the Captain with an devious grin. “Would you like to go back to Hargeon then?”

“NO!” Errant cried, much to the captains surprise, “Anywhere… Anywhere but there…” He continued, looking down at the floor.

“Well rat, we can’t feed those who can’t work. You think you can work?” She asked.

“Oh aye capn’ ya should have seen the way he scrambled down the sail when I first caught em’. Dis un’s got his legs under em.” Johnson interrupted.

“Good, then he starts tomorrow.” The captain smiled, before walking in to her room, leaving the door ajar.

“The cots are all filled lad, ya’ll be stayin in the Capn’s room for now, seeing as yur er pet now.” Johnson answered as Errant’s gaze swung toward him. He heard a soft chuckle as he passed through the doorway and shut it.

That was the start of a very profitable relationship between Captain Mara “The Sparrow” Clayton and Errant Blackmoon. Errant went on to stay on that ship for several years as he learned the jobs that were required to run a ship. He worked under every single one of crew as he learned the ropes, as his affinity for magic showed its self and matured, he began to be a key combatant in future battles developing a fine skill in sword play. However the came a day when the sea was simply not enough to provide Errant with what he searched for, what he yearned for.

When the day came for Errant to leave the ship, his captain gave him a parting gift to remember her by. A baby Hawk, who he named Serena, that he now keeps with him, using to send messages to the crew of The Fortunes Folly whenever they were in port. He wandered the lands for a bit before seeing hearing of and meeting members of the guild named Blue Pegasus. Errant stuck with them ever since.

[Guild & Magic]

Guild: Blue Pegasus
Guild Tattoo: Right Shoulder Blade

Magic: Sword Birth
Caster or Holder: Caster
Description: Sword Birth is a Requip style that is based on the use of swords of various make, note that this means that it does not specialize in any one element, but that he can have swords that utilize one or none. His fighting style chances depending on the weapon that is chosen. Some Swords may enhance his overall stats, such as speed, strength, toughness, and other physical capabilities. while others might have devastating effects such as explosions upon hit or launching an element at an opponent at a longer range.
Strengths: Sword Birth is a very aggressive style of requip, forsaking most defense in return for offering massive boosts to your attacks damage output. It also provides a bit of variety of tactics in battle with the ability to potentially utilize ranged attacks, as well as being able to have multiple styles of combat or elemental advantage which vary depending on the weapon in use. The severity of its offensive boost makes this quite a deadly if a conflict should ever arise.
Weaknesses: As stated above, the key to getting the boost to offense is forfeiting most defensive capabilities as one does not get armor from the magic. As well as the fact that the user can not really utilize a weapon to perform a feat that would take an hand adept in finely controlling the various elements could accomplish as it takes a deft hold on that particular magic to do so. If one can not find a way to accomplish what the need with brute force, then one can simply not do it.

RP Sample:

Username: Malak

Face Claim: Peter McKinnon, a magician/video editor on Ellusionist’s website.
Malak
Malak

Posts : 1
Experience : 0
Secondary Magic : N/A

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