Magical questions
4 posters
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Magical questions
*Raises hand* Question!
I have this idea for a magic but I'm not sure if it's entirely possible in this RP and if it is how to make it work. And since I'm also not quite sure of where to ask this question I though here would be the safest bet.
My idea is this. My character has a Magic that lets him give himself different elemental properties. But he can only use one at the time and must deactivate one before using another. I'm having trouble wording it so maybe an example.
Fire Mode would make his hair and eyes red and give his spell the fire element. While Thunder mode makes him blond with yellow eyes and give the Lightening element to his spells.
As for attack spells it thought he could simply have something like Magical Energy Blast for long range and a Magic reinforced punch that is non elemental and thus gain the element of the mode.
As for all the possible mode I think they would be Fire, Thunder, Water, Earth, Wind, Light and Shadow. Though I don't think he would have them all at the start.
I have more elaborate ideas regarding that magic but I'd rather wait to hear if it's at all possible in the first place whether it by Holder or Caster Magic, or even a mix of both.
Thanks for reading. *Bows*
I have this idea for a magic but I'm not sure if it's entirely possible in this RP and if it is how to make it work. And since I'm also not quite sure of where to ask this question I though here would be the safest bet.
My idea is this. My character has a Magic that lets him give himself different elemental properties. But he can only use one at the time and must deactivate one before using another. I'm having trouble wording it so maybe an example.
Fire Mode would make his hair and eyes red and give his spell the fire element. While Thunder mode makes him blond with yellow eyes and give the Lightening element to his spells.
As for attack spells it thought he could simply have something like Magical Energy Blast for long range and a Magic reinforced punch that is non elemental and thus gain the element of the mode.
As for all the possible mode I think they would be Fire, Thunder, Water, Earth, Wind, Light and Shadow. Though I don't think he would have them all at the start.
I have more elaborate ideas regarding that magic but I'd rather wait to hear if it's at all possible in the first place whether it by Holder or Caster Magic, or even a mix of both.
Thanks for reading. *Bows*
Guest- Guest
Re: Magical questions
Sound like takeover magic, which you find in the magic creation forum.
Eternal R. BlazeGuildless D - Posts : 54
Experience : 15
Primary Magic : Celestial Spirit Magic
Secondary Magic : N/A
Re: Magical questions
totally we have someone who uses angels as their take overs. I don't see why Elementals would be impossible within the abilities of magic.
Atrum FureaFairy Tail C - Posts : 310
Experience : 219
Primary Magic : War Flame Magic
Secondary Magic : N/A
Age : 30
Re: Magical questions
Good luck.
Atrum FureaFairy Tail C - Posts : 310
Experience : 219
Primary Magic : War Flame Magic
Secondary Magic : N/A
Age : 30
Re: Magical questions
As for that last question. Here is the link for the attributes.
https://fairytailrevolution.rpg-board.net/t3-attributes
And specifically for your question, a re-quip wizard would have 18 *instead of the normal 15. Hope that helps.
https://fairytailrevolution.rpg-board.net/t3-attributes
And specifically for your question, a re-quip wizard would have 18 *instead of the normal 15. Hope that helps.
Ava BrooksLamia Scale C - Posts : 118
Experience : 139
Primary Magic : Celestial Spirit Magic
Secondary Magic : N/A
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