Kasimir Sewik

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Kasimir Sewik

Post by Kasimir Sewik on Tue Mar 04, 2014 7:03 pm

Kasimir Sewik


[Attributes]
Power - ****
Agility - **
Toughness - ****
Intelligence - **
Willpower - ***

[Basic Information]
Full Name: Kasimir Sewik
Alias(es): Kaz, which he asks friends/allies to call him
Gender: Male
Age: 20
Birthday: September 20th
Sexuality: Bi, female preference

[Characteristics]
Height: 5'10
Weight: 145lb
Hair: dark brown, nearly black
Eyes: brown eyes

General Appearance: Kaz stands at about average height and posture.  His form is well-built but he hides it under a dark trench coat.  The trench coat has a collar which extends up a good deal, making  it hard to see his face without being directly in front of him.  Beneath this trench coat he wears tighter and plain colored clothes, a white shirt and black pants.  Underneath these clothes is a myriad of disorganized scars, back from his fighting days.  He also has a thing with belts, so he wears quite a few around his trench coat, ranging from his waist to legs and arms.  His hair is dark and unremarkable, wearing it a common short style with bangs that reach to his forehead.  Sometimes he wears sunglasses if he's trying to act particularly cool, otherwise his eyes are a common brown and easily forgettable.  On his back is slung a greatsword.  The sword is of practical make; a simple steel blade with an unadorned hilt.

Personality: Kaz has two different sides of himself.  One is what he uses for work.  He takes his work very seriously and often isolates himself before going on a mission, or lapses into extended silence.  He can seem very dark and hopeless about the world, expecting to meet his end in the near future.  His other facade is almost a direct contradiction with the persona above.  He is brazenly flirtatious with young women, and sometimes men when they take notice.  He laughs freely and cracks jokes, seemingly very flippant and carefree.  In reality he is quite bitter about the world, believing it to be beyond any kind of redemption.  Instead of trying to fix it or be different, he instead plays into the world's expectations and pursues hopeless causes like money and women.  Sometimes his jokes or comments can come across more snide or bitter than he intends.

Despite his defeatist attitude, he does legitimately care about people more than he'd like to admit.  He dislikes seeing innocents taken advantage of.  He will step in to help if he thinks he can win, and if there's not many witnesses.  If there's a crowd, he'll swallow his reservations and be a silent onlooker.

Likes:

  • freedom
  • women
  • food
  • music

Dislikes:

  • captivity, forced/indebted work
  • rules for the sake of rules, instead of those that help others (mainly the Magic Council)
  • boats, or travel through large pools of water
  • senseless violence

Motivations:

  • Freedom – In his past, Kaz was unable to experience a good portion of the world. He values the freedom of doing whatever strikes his fancy, along with creating new experiences.
  • Good company – Kaz is more lonesome than he behaves, and does legitimately enjoy company, even though he plays it up.

Fears:

  • Failure/Commitment – When Kaz decides to do something he goes all the way.  Failing is not an option for him.  This also makes him wary of what promises he makes however.
  • Imprisonment – In the past, Kaz was forced to fight in an arena.  Now having a taste of freedom, he fears returning to his past life, or simply wasting away behind bars.


[Life]
Occupation: Vagabond mercenary.  He wanders around taking up the odd job, but enjoys the wandering around part too much to commit to a guild.  That, and trouble might follow him to whatever guild he would join, so he doesn't want them to get involved.
Family: None that Kaz knows about.  His closest father-like figure was Gunther Sewik, who was both strategical mentor and terrifying master to Kaz.  Having no known last name, Kaz took on Gunther's last name as his own.
Medical Conditions: Visible scars across his body, if that counts as a medical condition.
Pets: N/A
Hometown: Majority of life spent in Crocus, but Kaz does not consider it home.
Secrets: Kaz is trying to hide the fact that he's a mage, mainly due to the Magic Council's stiff policy on Guildless Mages.  He also keeps his past life at the arena relatively quiet, as there might be others who might try to silence him.

History:
Kasimir's first memories are of learning how to hold a blade and fight.  He was trained in a wide variety of weapons, ranging from one-handed styles such as mace and shield, long-ranged tactics such as archery, and two-handed weapons.  Later in his life, Kaz decided to specialize in two-handed weapons.  His magical talent surfaced fairly early.  He was given basic instructions on the arts of magic, but lacked a fellow Earth-type teacher, so his skills with weapons are greater than his magical prowess.

At only three years old, he was 'adopted' by one of the assistant overseers of the Grand Magic Games, Gunther Sewik.  Kaz's memories before then are too vague for him to make sense of, he has no idea whether his parents are alive or dead, or if he has any siblings.  Nor does he know how fate chose to bring the two together.  Gunther was involved with other forms of entertainment less savory than the Grand Magic Games – primarily human trafficking and underground arena gambling.  More than just gambling, Gunther was involved in training candidates, which he used for his own games, or sold off to other owners.  Kaz was one of Gunther's better gladiators, having been trained his entire life, and began entering exhibition matches around the age of 10.  These fights were not to the death, although accidents still happened.

Gunther kept Kaz and the other fighters in an underground training facility, where they were free to train their skills however they saw fit, including a single daily regimented practice.  Gunther was strict but not overly harsh.  Sloppy execution or little progress could result in punishments, while particularly stellar progress was rewarded.  Some fit in better than others.  Those who didn't quite make it would disappear abruptly, either sold off to another owner or less favorable outcomes.  Having little prior experience with the world, Kaz was fairly complacent with the rules and expectations, believing it to simply be his place in life.  At the time, Gunther was a highly skilled mage, one that Kaz both looked up to and feared.  Kaz had only heard about the rest of the normal world through other combatants, those who had a history before coming to arena.  And those were usually the ones that didn't fit in and went missing.  It was not until much later in his life that Kaz realized the injustice of his entire situation.

At the age of 16, Kaz was considered for entrance into a more major league circuit for underground fighting and gambling.  Gunther took Kaz to other arena locations to exhibit his skills.  Having only seen a limited portion of Crocus, the rest of Crocus and the other towns they visited completely shocked Kaz.  He had only heard about the rest of the world through a few stray stories.  One of the places to compete was House Caligo.  Before his match, Kaz became friends with a servant girl named Silver.  She changed him and his perspective on the world, definitely for the better.  He began to think more about the outside world and other things beyond fighting.  After Kaz completed his match, he and Gunther left House Caligo.

Kaz completed his exhibition tour and shortly after, Gunther entered him in the major circuit.  Matches became much more brutal and intense, ending with the loser's death.  He was unable to mute the effects on his life, this cycle of senseless violence.  Yet neither was he ready to die, after realizing that such a greater world than his current life existed beyond his confines.  He knew from others that had failed that simply running away would not save his life.  He began plotting possible means of escape. More than that, he began plotting how to get rid of Gunther.

Three years after suffering in the major circuit, Kaz acted.  Kaz escaped and attacked Gunther.  The man was too prepared to be murdered simply.  Their fight was long and intense, but eventually Kaz came out the victor.  He took Gunther's greatsword as his own, along with his surname Sewik.  Kaz has been wandering for a full year since then, exploring the world and avoiding the law, although perhaps without any clear direct will or purpose.
.

[Guild & Magic]

Guild: Guildless
Guild Tattoo: Right above waistline level, left side

Magic: Earth Magic
Caster or Holder: Caster
Description: Earth magic is a multi-purpose magic.  It focuses on manipulating the earth around the user to either attack or defend.  By manipulating the earth's properties, the user can create shields or walls, or attack with pillars.  Earth itself can be changed to be extremely hard (great for defending), or very soft.  Simple sand can be hardened to be like metal.  Conversely, the user can soften the earth, which means the user can 'dive' into the earth with their hands, even through solid rock, concrete, or even metal.  The end result means that the user can be very creative with how they manipulate their surroundings.  
Strengths: Earth magic strives on manipulating elements into how the user sees fit.  It gives the user a unique opportunity to create direct defensive options, unlike other elements.  The user can defend not only themselves, but any allies.  Being able to make the earth softer also allows for utilities outside of combat.  Infiltrating enemy territory becomes much easier when the user can simply meld through a portion of the wall, or dig underground until they reach their desired location.
Weaknesses: Earth magic requires earth or surrounding elements to manipulate.  Being out on a boat, surrounded by water and wood, means the earth user would have nothing to use.  In addition, the defensive capabilities are superior to earth than the offensive.  While hurling stalagmites might have a certain raw edge to them, they lack the speed of other elements like lightning or fire.  Forming something from the ground also gives the opponent time to see what the user is doing, and how to react accordingly.

RP Sample:

Quickly Fafnir grabbed Amie's hand, leading her out of the bridge, knowing that Alphonse would also follow. “C'mon quick, I'll show you!” He half ran, half dragged her across the ship, cutting off Anthony's words short. As they traversed the ship, the farther they got, they could hear the sound of running water...

Eventually Fafnir stopped in front of a door. It was larger than most other rooms, and the two steel doors were shut together very tightly. No handle or knob marked them. From a small crack beneath the door, water trickled out. A large puddle was beginning to grown on the ground. The sound of running water seemed to be coming from inside.

Sigram stood to the side, perhaps the temporary watch against their escaped prisoner. He watched them expectantly as Fafnir dragged Amie and Alphonse over. “There!” Fafnir pointed to the door. “She's flooding the entire thing!” He sounded completely exasperated. Desperately he grabbed Amie's shoulders. “Why would she do that?!”

“Well of all things she could have done with her freedom, that doesn't seem so bad,” Sigram watched Fafnir's panic curiously. “She could have used a pod to escape, or gone to the engine room if she really wanted to cause damage. Or, just try to kill Alphonse and Amie again.”

“No! That's where we clean up after using the training facility – it's got the most showers and sinks in the entire ship! She's going to cause permanent water damage!!” Fafnir was still shouting. Quickly he ran to the door, pounding on the metal threateningly. “Ace, get out of there right now, or I swear Alphonse is going to bust right in! You crazy alien! Why are you doing this?!”

Raucus laughter could be heard from the other side of the room, a strange echo likely from the water and empty space inside the ship. Desperately again Fafnir was now clutching at Alphonse. “You have to make the door disappear! I don't know how she locked it like that, but you're our only hope!”

Face Claim: Takashima from Special A

Desired starting level: 2
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Kasimir Sewik
Lamia Scale C
Lamia Scale C

Posts : 251
Experience : 218
Primary Magic : Earth Magic
Secondary Magic : N/A

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Re: Kasimir Sewik

Post by PatriotArrow on Tue Mar 04, 2014 11:50 pm

I'd say everything checks out here. He's well written and would be fun to RP with.

The only thing is, you state he has a great sword. When created, he can't have both the great sword and the earth magic, though purchasing a regular great sword would be relatively cheap for doing after making him.

Just let me know what you wish to do about that, otherwise I'll say you're good to go other than that one little thing.
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PatriotArrow
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Posts : 441
Experience : 81
Primary Magic : Admin Magic
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Re: Kasimir Sewik

Post by Kasimir Sewik on Wed Mar 05, 2014 1:12 am

After some discussion with Shinju, I'll give up a rank 1 spell and a rank 2 spell to compensate the cost of the greatsword.  Instead of having five spells, I'll start with three.
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Kasimir Sewik
Lamia Scale C
Lamia Scale C

Posts : 251
Experience : 218
Primary Magic : Earth Magic
Secondary Magic : N/A

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Re: Kasimir Sewik

Post by PatriotArrow on Wed Mar 05, 2014 1:13 am

I had started to write that then got into staff stuff lol. Consider yourself approved.
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PatriotArrow
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Posts : 441
Experience : 81
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Re: Kasimir Sewik

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